Steam downloads games both encrypted AND compressed. Now if you're having issues where patching is taking longer, then it's because of how Steam works most likely and many people don't understand it works differently. As I said those are tiny and take seconds. This is completeyl spearate from the shader cache stuff mind. That's why you get such sizeable patches for a start. That variable is likely mentioned thousands of times, so every line of code mentioning it must be patch. The reason is if a game updates something and makes the smallest change likea change to a variable that handles how anything works like health, for example, it must patch EVERY part of the game that variable is mentioned. When you get a large patch like say, 25GB you mentioned, it's absolutely necessary. I think you're a little confused about how patching works too by the sound of what you said - it's not too clear so forgive me if I haven't quite got what you mean. If it's taking longer for you then that indicates a problem your end. The shader cahce stuff which is now shown under downloads is REALLY short - seconds in fact. Yea but this has been happening for every game for the past month so i think its kinda dumb Ah no. Originally posted by goblin:Eh, personally, I do too notice a enormous difference in update time, I've got the same issue, I'd love the explanation to be as you mentioned "The patching files are typically background caches, but they show them now" that's a good point and my first time hearing of it, but you can't play until the patches are finished, so if they were backgrounds, the update would still be tremendously long and you would have no idea why, the game I just updated was Deadside, 25gb's of space, yet during the update, it was updating off of the base of the far right storage icon and wasn't equivalent to the updating bar that said it would be done in minutes via the update for 250mb's, so I had to wait until 25gb's of the entire game was "patched" I decided to comment on one of these post late because this one effects me too given that I've never had updates take this long, it could just be that like you said "Developers typically have a choice on how they update/patch" Which could mean the games I own have a patching process or all games are switching to this longer process. Eh, personally, I do too notice a enormous difference in update time, I've got the same issue, I'd love the explanation to be as you mentioned "The patching files are typically background caches, but they show them now" that's a good point and my first time hearing of it, but you can't play until the patches are finished, so if they were backgrounds, the update would still be tremendously long and you would have no idea why, the game I just updated was Deadside, 25gb's of space, yet during the update, it was updating off of the base of the far right storage icon and wasn't equivalent to the updating bar that said it would be done in minutes via the update for 250mb's, so I had to wait until 25gb's of the entire game was "patched" I decided to comment on one of these post late because this one effects me too given that I've never had updates take this long, it could just be that like you said "Developers typically have a choice on how they update/patch" Which could mean the games I own have a patching process or all games are switching to this longer process.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |